Sciweavers

999 search results - page 40 / 200
» Experiences from the design of a ubiquitous computing system...
Sort
View
ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
PERVASIVE
2005
Springer
14 years 2 months ago
Social Disclosure of Place: From Location Technology to Communication Practices
Communication of one’s location as part of a social discourse is common practice, and we use a variety of technologies to satisfy this need. This practice suggests a potentially ...
Ian E. Smith, Sunny Consolvo, Anthony LaMarca, Jef...
BPM
2008
Springer
142views Business» more  BPM 2008»
13 years 11 months ago
Towards Process Models for Disaster Response
In the immediate aftermath of a disaster routine processes, even if specifically designed for such a situation, are not enacted blindly. Actions and processes rather adapt their be...
Dirk Fahland, Heiko Woith
GECCO
2005
Springer
149views Optimization» more  GECCO 2005»
14 years 2 months ago
There's more to a model than code: understanding and formalizing in silico modeling experience
Mapping biology into computation has both a domain specific aspect – biological theory – and a methodological aspect – model development. Computational modelers have implici...
Janet Wiles, Nicholas Geard, James Watson, Kai Wil...
CHI
2003
ACM
14 years 9 months ago
Voting: user experience, technology and practice
This panel brings together usability and voting experts to discuss voting user experience in American governmental elections. Technological improvements and voting debacles have m...
Ted Selker, Eric A. Fischer, Benjamin B. Bederson,...