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SIGCSE
2010
ACM
181views Education» more  SIGCSE 2010»
14 years 2 months ago
Teaching the principles of the hacker curriculum to undergraduates
The “Hacker Curriculum” exists as a mostly undocumented set of principles and methods for learning about information security. Hacking, in our view, is defined by the ability...
Sergey Bratus, Anna Shubina, Michael E. Locasto
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
ETS
2000
IEEE
156views Hardware» more  ETS 2000»
13 years 7 months ago
Parallel On-Line and In-Class Sections of "Writing for the Professions": A Practical Experiment
This paper describes experiences with on-line and in-class sections of a writing-intensive course, including a collaborative library literacy unit. It reports on a mid-semester so...
Victoria Hay, Dennis Isbell
SIGCSE
2012
ACM
284views Education» more  SIGCSE 2012»
12 years 3 months ago
Teaching operating systems using android
The computing landscape is shifting towards mobile devices. To learn about operating systems, it is increasingly important for students to gain hands-on kernel programming experie...
Jeremy Andrus, Jason Nieh
SIGSOFT
2006
ACM
14 years 8 months ago
Testing context-aware middleware-centric programs: a data flow approach and an RFID-based experimentation
Pervasive context-aware software is an emerging kind of application. Smart personal digital assistants and RFID-based location sensing software are two examples. Many of these sys...
Heng Lu, W. K. Chan, T. H. Tse