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» Experiences of Evaluating Presence in Augmented Realities
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TOCHI
2002
63views more  TOCHI 2002»
13 years 7 months ago
Rivalry and interference with a head-mounted display
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Robert S. Laramee, Colin Ware
IWC
2007
121views more  IWC 2007»
13 years 7 months ago
Eye movements as indices for the utility of life-like interface agents: A pilot study
We motivate an approach to evaluating the utility of life-like interface agents that is based on human eye movements rather than questionnaires. An eye tracker is employed to obta...
Helmut Prendinger, Chunling Ma, Mitsuru Ishizuka
VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
12 years 11 months ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
EDBT
2009
ACM
164views Database» more  EDBT 2009»
14 years 2 days ago
Fast object search on road networks
In this paper, we present ROAD, a general framework to evaluate Location-Dependent Spatial Queries (LDSQ)s that searches for spatial objects on road networks. By exploiting search...
Ken C. K. Lee, Wang-Chien Lee, Baihua Zheng
ATAL
2003
Springer
14 years 20 days ago
Can software agents influence human relations?: balance theory in agent-mediated communities
We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
Hideyuki Nakanishi, Satoshi Nakazawa, Toru Ishida,...