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IVA
2009
Springer
14 years 3 months ago
Varying Personality in Spoken Dialogue with a Virtual Human
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
DAMAS
2005
Springer
14 years 2 months ago
Representing Dispositions and Emotions in Simulated Combat
ct Emotion is an essential element of human behavior. Particularly in stressful situations such as combat, it is at least as important as rational analysis in determining a partici...
H. Van Dyke Parunak, Robert Bisson, Sven Brueckner...
AIMSA
2000
Springer
14 years 1 months ago
Steps towards C+C: A Language for Interactions
We present in this paper our reflections about the requirements of new architectures and languages for the Web, confronted with the ones emerging from qualified scientists such as ...
Stefano A. Cerri, Jean Sallantin, Emmanuel Castro,...
MMS
2010
13 years 3 months ago
InstantLeap: an architecture for fast neighbor discovery in large-scale P2P VoD streaming
In large-scale peer-to-peer (P2P) Video-on-Demand (VoD) streaming applications, a fundamental challenge is to quickly locate new supplying peers whenever a VCR command is issued, ...
Xuanjia Qiu, Wei Huang, Chuan Wu, Francis C. M. La...
AAAI
1994
13 years 10 months ago
Towards More Creative Case-Based Design Systems
Case-based reasoning (CBR) has a great deal to o er in supporting creative design, particularly processes that rely heavily on previous design experience, such as framing the prob...
Linda M. Wills, Janet L. Kolodner