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AAAI
1998
13 years 9 months ago
Emotion Model for Life-Like Agent and Its Evaluation
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Hirohide Ushida, Yuji Hirayama, Hiroshi Nakajima
FAABS
2004
Springer
14 years 27 days ago
Towards Timed Automata and Multi-agent Systems
Abstract. The design of reactive systems must comply with logical correctness (the system does what it is supposed to do) and timeliness (the system has to satisfy a set of tempora...
Guillaume Hutzler, Hanna Klaudel, D. Yue Wang
AMKM
2003
Springer
14 years 23 days ago
Experience in Using RDF in Agent-Mediated Knowledge Architectures
We report on experience with using RDF to provide a rich content language for use with FIPA agent toolkits, and on RDFS as a metadata language. We emphasise their utility for prog...
Kit-ying Hui, Stuart Chalmers, Peter M. D. Gray, A...
ATAL
2000
Springer
13 years 12 months ago
Architectures and Idioms: Making Progress in Agent Design
This chapter addresses the problem of producing and maintaining progress in agent design. New architectures often hold important insights into the problems of designing intelligenc...
Joanna Bryson, Lynn Andrea Stein
IDEAL
2005
Springer
14 years 1 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles