This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Abstract. The design of reactive systems must comply with logical correctness (the system does what it is supposed to do) and timeliness (the system has to satisfy a set of tempora...
We report on experience with using RDF to provide a rich content language for use with FIPA agent toolkits, and on RDFS as a metadata language. We emphasise their utility for prog...
Kit-ying Hui, Stuart Chalmers, Peter M. D. Gray, A...
This chapter addresses the problem of producing and maintaining progress in agent design. New architectures often hold important insights into the problems of designing intelligenc...
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...