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AOSD
2011
ACM
14 years 11 months ago
Experiences documenting and preserving software constraints using aspects
Software systems are increasingly being built as compositions of reusable artifacts (components, frameworks, toolkits, plug-ins, APIs, etc) that have non-trivial usage constraints...
Roberto Silveira Silva Filho, François Bron...
ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
15 years 7 months ago
Interactive Artificial Life based on Behavior and Perception in a Virtual Environment
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Hyun Seung Yang, Hyun-jin Park, Yong-Jin Cho
PDPTA
2000
15 years 5 months ago
Programming Environment Specified for Interprocessor Communications Based on Graphical User Interface
Abstract GRIX system, which is a visual programming system specified for interprocessor communications in parallel computing, is proposed in this paper. In general, the scheduling ...
Yasutaka Sakayori, Motoki Miura, Jiro Tanaka
PCM
2005
Springer
119views Multimedia» more  PCM 2005»
15 years 9 months ago
Haptic Interaction with Depth Video Media
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...
CODES
2005
IEEE
15 years 10 months ago
Dynamic phase analysis for cycle-close trace generation
For embedded system development, several companies provide cross-platform development tools to aid in debugging, prototyping and optimization of programs. These are full system em...
Cristiano Pereira, Jeremy Lau, Brad Calder, Rajesh...