Sciweavers

35 search results - page 5 / 7
» Experiential Computing
Sort
View
EWCBR
2008
Springer
13 years 9 months ago
Semantics and Experience in the Future Web
Abstract. The Web is a vibrant environment for innovation in computer science, AI, and social interaction; these innovations come in such great number and speed that it is unlikely...
Enric Plaza
ICIP
2009
IEEE
14 years 8 months ago
Depth Map Enhanced Macroblock Partitioning For H.264 Video Coding Of Computer Graphics Content
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitionin...
DIGRA
2005
Springer
14 years 29 days ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
IADIS
2004
13 years 8 months ago
Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment
While the digital age is based on computing, computing disciplines remain conservative in their curricula and delivery methods. Computer science and information systems curricula ...
Janet Aisbett, Greg Gibbon
FDG
2009
ACM
14 years 1 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson