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SIGCSE
2009
ACM
140views Education» more  SIGCSE 2009»
14 years 8 months ago
Engagement: gaming throughout the curriculum
This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many...
Briana B. Morrison, Jon A. Preston
TIM
2010
129views Education» more  TIM 2010»
13 years 2 months ago
Experimental Evaluation of Feedback Modalities for Five Teleoperation Tasks
A distributed telerobotic system is proposed based on a master-arm station that is interconnected by a computer network to a slave-arm station. The distributed telerobotic system i...
Mayez A. Al-Mouhamed, Mohammad Nazeeruddin, S. M. ...
SIGCSE
2010
ACM
121views Education» more  SIGCSE 2010»
14 years 2 months ago
Using strategies for assessment of programming exercises
Programming exercise assessment tools alleviate the task of teachers, and increase consistency of markings. Many programming exercise assessment tools are based on testing. A test...
Alex Gerdes, Johan Jeuring, Bastiaan Heeren
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
14 years 27 days ago
Using software testing to move students from trial-and-error to reflection-in-action
Introductory computer science students rely on a trial and error approach to fixing errors and debugging for too long. Moving to a reflection in action strategy can help students ...
Stephen H. Edwards
CHI
1995
ACM
13 years 11 months ago
The ScienceWare Modeler: a learner-centered tool for students building models
The Modeler is designed using a learner-centered approach [5], with scaffolding to address the specific needs of learners. Scaffolding [3] is an educational term that refers to pro...
Shari L. Jackson