This article explores the operation of warrants, connections between online and real-world identities, on deceptive behavior in computer-mediated communication. A survey of 132 pa...
Darcy Warkentin, Michael Woodworth, Jeffrey T. Han...
Subjective quality perception studies with human observers are essential for multimedia system design. Such studies are known to be expensive and difficult to administer. They req...
A significant focus in the United States recently has been to increase engagement and interest in STEM curricula, particularly among girls and underrepresented minorities [3]. In ...
Gabriela Marcu, Samuel J. Kaufman, Jaihee Kate Lee...
Educators are increasingly acknowledging that practical problems in computer science demand basic competencies in experimentation and data analysis. However, little effort has bee...
In this work, we present the systematic incorporation of Kinesthetic Learning Activities (activities with movements and sensations), into the Computer Science 1 course. We detail ...