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» Experiments with Parallelizing a Tribology Application
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HPDC
2007
IEEE
14 years 3 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
DSOM
2005
Springer
14 years 2 months ago
Control Considerations for Scalable Event Processing
The growth in the scale of systems and networks has created many challenges for their management, especially for event processing. Our premise is that scaling event processing requ...
Wei Xu, Joseph L. Hellerstein, Bill Kramer, David ...
ICPADS
2002
IEEE
14 years 2 months ago
Communication Pattern Based Methodology for Performance Analysis of Termination Detection Schemes
Efficient determination of processing termination at barrier synchronization points can occupy an important role in the overall throughput of parallel and distributed computing sy...
Yili Tseng, Ronald F. DeMara
HPCC
2009
Springer
14 years 1 months ago
On the Performance of Commit-Time-Locking Based Software Transactional Memory
Compared with lock-based synchronization techniques, Software Transactional Memory (STM) can significantly improve the programmability of multithreaded applications. Existing res...
Zhengyu He, Bo Hong
ICPR
2008
IEEE
14 years 10 months ago
A new approach to 3D shape recovery of local planar surface patches from shift-variant blurred images
A new approach is presented for 3D shape recovery of local planar surface patches from two shift/spacevariant defocused images. It is based on a recently proposed technique for in...
Murali Subbarao, Xue Tu, Youn-sik Kang