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AICCSA
2006
IEEE
101views Hardware» more  AICCSA 2006»
14 years 2 months ago
Refactoring Tools and Complementary Techniques
Poorly designed software systems are difficult to understand and maintain. Modifying code in one place could lead to unwanted repercussions elsewhere due to high coupling. Adding ...
Martin Drozdz, Derrick G. Kourie, Bruce W. Watson,...
ESCIENCE
2006
IEEE
14 years 2 months ago
Managing Large-Scale Workflow Execution from Resource Provisioning to Provenance Tracking: The CyberShake Example
This paper discusses the process of building an environment where large-scale, complex, scientific analysis can be scheduled onto a heterogeneous collection of computational and s...
Ewa Deelman, Scott Callaghan, Edward Field, Hunter...
CW
2005
IEEE
14 years 2 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti
IEEECGIV
2005
IEEE
14 years 2 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
VISUALIZATION
2005
IEEE
14 years 2 months ago
Opening the Black Box - Data Driven Visualization of Neural Network
Arti cial neural networks are computer software or hardware models inspired by the structure and behavior of neurons in the human nervous system. As a powerful learning tool, incr...
Fan-Yin Tzeng, Kwan-Liu Ma