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SEC
2008
13 years 9 months ago
Robbing Banks with Their Own Software-an Exploit Against Norwegian Online Banks
Abstract The banking industry in Norway has developed a new security infrastructure for conducting commerce on the Internet. The initiative, called BankID, aims to become a nationa...
Yngve Espelid, Lars-Helge Netland, André N....
DIGRA
2005
Springer
14 years 1 months ago
Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service
As more games of a wider variety of genres move online to provide multiplayer experiences to their players, there is an increasing need to improve the quality of service delivered...
Michael Katchabaw, Ryan Hanna
HICSS
2007
IEEE
122views Biometrics» more  HICSS 2007»
14 years 1 months ago
Learning Conversations in World of Warcraft
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Bonnie A. Nardi, Stella Ly, Justin Harris
JCIT
2007
131views more  JCIT 2007»
13 years 7 months ago
Experiential Motives for Playing Online Games
Online games represent a burgeoning market sector of increasing economic importance. The distinctive entertainment-oriented features of such games provide various experiential val...
Dong-Mo Koo, Soo-Hyung Lee, Heung-Seub Chang
DIGRA
2005
Springer
14 years 1 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque