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IICS
2009
Springer
14 years 2 months ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Cheng Liu, Wentong Cai
HICSS
2009
IEEE
123views Biometrics» more  HICSS 2009»
14 years 2 months ago
Users' Influence on the Success of Online Communities
This paper examines how different facets of favorable user behavior drive the success of an online community by using a unique data set with surveys from 1,389 participants from t...
Jakob Assmann, Philipp Sandner, Sophie Ahrens
ICAT
2007
IEEE
14 years 1 months ago
AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking
This paper presents a supporting system for pool games by computer vision based augmented reality technology. Main purpose of this system is to present visual aids drawn on a pool...
Hideaki Uchiyama, Hideo Saito
STOC
2007
ACM
146views Algorithms» more  STOC 2007»
14 years 7 months ago
Playing games with approximation algorithms
In an online linear optimization problem, on each period t, an online algorithm chooses st S from a fixed (possibly infinite) set S of feasible decisions. Nature (who may be adve...
Sham M. Kakade, Adam Tauman Kalai, Katrina Ligett
DIGRA
2005
Springer
14 years 1 months ago
Virtually Visual: The effects of visual technologies on online identification
Identification is regarded as an important aspect of beneficial online interaction. In addition to providing the individual with potential psychological benefits, identification w...
Jennifer Martin