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» Exploiting Online Games
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ICML
2008
IEEE
14 years 10 months ago
No-regret learning in convex games
Quite a bit is known about minimizing different kinds of regret in experts problems, and how these regret types relate to types of equilibria in the multiagent setting of repeated...
Geoffrey J. Gordon, Amy R. Greenwald, Casey Marks
ACMACE
2004
ACM
14 years 3 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
IE
2007
13 years 11 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
CCS
2011
ACM
12 years 9 months ago
Fashion crimes: trending-term exploitation on the web
Online service providers are engaged in constant conflict with miscreants who try to siphon a portion of legitimate traffic to make illicit profits. We study the abuse of “tr...
Tyler Moore, Nektarios Leontiadis, Nicolas Christi...
AIIDE
2008
13 years 12 months ago
Otello: A Next-Generation Reputation System for Humans and NPCs
This paper introduces Online Alchemy's Otello technology as a way to enable reputational capabilities beyond any found in games or other online social contexts today. This te...
Michael Sellers