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» Exploiting coherence of shadow rays
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VIS
2004
IEEE
122views Visualization» more  VIS 2004»
14 years 8 months ago
Light Weight Space Leaping using Ray Coherence
We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by ...
Arie E. Kaufman, Sarang Lakare
SIGGRAPH
1999
ACM
13 years 12 months ago
Direct Illumination with Lazy Visibility Evaluation
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
David Hart, Philip Dutré, Donald P. Greenbe...
RT
2001
Springer
14 years 2 days ago
Interactive Distributed Ray Tracing of Highly Complex Models
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...
TOG
2010
118views more  TOG 2010»
13 years 2 months ago
A hierarchical volumetric shadow algorithm for single scattering
Volumetric effects such as beams of light through participating media are an important component in the appearance of the natural world. Many such effects can be faithfully modele...
Ilya Baran, Jiawen Chen, Jonathan Ragan-Kelley, Fr...
3DPVT
2006
IEEE
140views Visualization» more  3DPVT 2006»
14 years 1 months ago
Carving from Ray-Tracing Constraints: IRT-Carving
We present a new algorithm for improving an available (conservative) estimate of the shape of an object using constraints from ray-tracing. In particular, we exploit incoherences ...
Marco Andreetto, Silvio Savarese, Pietro Perona