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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 2 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
NOCS
2009
IEEE
14 years 2 months ago
Best of both worlds: A bus enhanced NoC (BENoC)
While NoCs are efficient in delivering high throughput point-to-point traffic, their multi-hop operation is too slow for latency sensitive signals. In addition, NoCS are inefficie...
Ran Manevich, Isask'har Walter, Israel Cidon, Avin...
IV
2009
IEEE
185views Visualization» more  IV 2009»
14 years 2 months ago
Real-World User Evaluations of a Visual and Interactive Web Search Interface
Although laboratory user studies are the most common method for validating the utility of information visualization systems, it may be difficult to determine if such studies accu...
Orland Hoeber, Daniel Schroeder, Michael Brooks
ISDA
2008
IEEE
14 years 2 months ago
Genetic Annealing Optimization: Design and Real World Applications
Both simulated annealing (SA) and the genetic algorithms (GA) are stochastic and derivative-free optimization technique. SA operates on one solution at a time, while the GA mainta...
Mostafa A. El-Hosseini, Aboul Ella Hassanien, Ajit...
CHI
2010
ACM
14 years 17 days ago
Moving beyond untagging: photo privacy in a tagged world
Photo tagging is a popular feature of many social network sites that allows users to annotate uploaded images with those who are in them, explicitly linking the photo to each pers...
Andrew Besmer, Heather Richter Lipford