In our poster presentation at ISMAR’04 [11], we proposed the idea of an AR training solution including capture and 3D replays of subtle movements. The crucial part missing for r...
In this paper we present the results of a qualitative, empirical study exploring the impact of immersive technologies on presence and engagement, using the interactive drama Fa
Steven Dow, Manish Mehta, Ellie Harmon, Blair MacI...
In this text, we intend to explore the possibilities of sound manipulation in a context of augmented reality (AR) through the use of robots. We use the random behaviour of robots i...
Initialization and choice of adequate motion models are two important but seldom discussed problems in 3D modelbased pose (position and orientation) tracking. In this paper, we pr...
This paper describes an experiment conducted to study the influence of visual appearance of user’s avatar (or 3D cursor) on the manipulation of virtual objects in Virtual Enviro...