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» Explorations of Display Interfaces for Virtual Reality
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APGV
2008
ACM
149views Visualization» more  APGV 2008»
13 years 10 months ago
HMD calibration and its effects on distance judgments
Most head-mounted displays (HMDs) suffer from substantial optical distortion, and vendor-supplied specifications for field-of-view often are at variance with reality. Such display...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
ISMAR
2008
IEEE
14 years 3 months ago
An evaluation of graphical context when the graphics are outside of the task area
An ongoing research problem in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors. However, perfect registration is not ...
Cindy M. Robertson, Blair MacIntyre, Bruce N. Walk...
HAPTICS
2006
IEEE
14 years 2 months ago
Controlling the Perceived Vibrational Frequency and Amplitude of a Voice-Coil-Type Tactor
When designing a vibrotactile information display, it is important to present correct, stable stimulation. However, the mechanical stability of the vibration is affected by many c...
Masataka Niwa, Haruo Noma, Kenichi Hosaka, Yasuyuk...
CHI
2006
ACM
14 years 9 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
VRCAI
2009
ACM
14 years 3 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov