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CSCW
2008
ACM
13 years 9 months ago
The effects of local lag on tightly-coupled interaction in distributed groupware
Tightly-coupled interaction is shared work in which each person's actions immediately and continuously influence the actions of others. Tightly-coupled collaboration is a hal...
Dane Stuckel, Carl Gutwin
CSCW
2011
ACM
13 years 2 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
DATE
2003
IEEE
118views Hardware» more  DATE 2003»
14 years 1 months ago
Multi-Granularity Metrics for the Era of Strongly Personalized SOCs
This paper details the first step of the Design Trotter framework for design space exploration applied to dedicated SOCs. The aim of this step is to provide metrics in order to gu...
Yannick Le Moullec, Nahla Ben Amor, Jean-Philippe ...
UIST
2003
ACM
14 years 29 days ago
Synchronous gestures for multiple persons and computers
This research explores distributed sensing techniques for mobile devices using synchronous gestures. These are patterns of activity, contributed by multiple users (or one user wit...
Ken Hinckley
EDUTAINMENT
2006
Springer
13 years 11 months ago
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments
This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...
Dan Pinchbeck