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IUI
2000
ACM
13 years 12 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
FLAIRS
2008
13 years 9 months ago
Neptune: A Mixed-Initiative Environment for Planning and Scheduling
We describe the design of a user-centric, integrated planning and scheduling system that assists the user in exploring the rich space of plans and associated resource assignment o...
Pauline M. Berry, Blazej Bulka, Bart Peintner, Mar...
CODES
2006
IEEE
14 years 1 months ago
Generic netlist representation for system and PE level design exploration
Designer productivity and design predictability are vital factors for successful embedded system design. Shrinking time-to-market and increasing complexity of these systems requir...
Bita Gorjiara, Mehrdad Reshadi, Pramod Chandraiah,...
ARCS
2012
Springer
12 years 3 months ago
Fast Scenario-Based Design Space Exploration using Feature Selection
: This paper presents a novel approach to efficiently perform early system level design space exploration (DSE) of MultiProcessor System-on-Chip (MPSoC) based embedded systems. By...
Peter van Stralen, Andy D. Pimentel
KBSE
2000
IEEE
13 years 12 months ago
Exploring the Design of an Intentional Naming Scheme with an Automatic Constraint Analyzer
Lightweight formal modeling and automatic analysis were used to explore the design of the Intentional Naming System (INS), a new scheme for resource discovery in a dynamic network...
Sarfraz Khurshid, Daniel Jackson