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» Exploring the multiple-GPU design space
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SIGGRAPH
1995
ACM
13 years 11 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
TECS
2008
122views more  TECS 2008»
13 years 7 months ago
Quantitative analysis of the speed/accuracy trade-off in transaction level modeling
tion. Transaction Level Modeling (TLM) has been proposed to abstract communication for highspeed system simulation and rapid design space exploration. Although being widely accepte...
Gunar Schirner, Rainer Dömer
EXPERT
2007
109views more  EXPERT 2007»
13 years 7 months ago
Mexar2: AI Solves Mission Planner Problems
s planners work at a higher abstraction level while it performs low-level, often-repetitive tasks. It also helps them produce a plan rapidly, explore alternative solutions, and cho...
Amedeo Cesta, Gabriella Cortellessa, Michel Denis,...
VIS
2005
IEEE
146views Visualization» more  VIS 2005»
14 years 9 months ago
View Selection for Volume Rendering
In a visualization of a three-dimensional dataset, the insights gained are dependent on what is occluded and what is not. Suggestion of interesting viewpoints can improve both the...
Udeepta Bordoloi, Han-Wei Shen
SP
2006
IEEE
132views Security Privacy» more  SP 2006»
14 years 1 months ago
Towards Automatic Generation of Vulnerability-Based Signatures
In this paper we explore the problem of creating vulnerability signatures. A vulnerability signature matches all exploits of a given vulnerability, even polymorphic or metamorphic...
David Brumley, James Newsome, Dawn Xiaodong Song, ...