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» Exploring the multiple-GPU design space
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FLAIRS
2003
13 years 11 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
ICW
2005
IEEE
167views Communications» more  ICW 2005»
14 years 3 months ago
Dynamic Software Reconfiguration in Sensor Networks
Reconfiguration and self-adaptation are vital capabilities of sensor networks and networked embedded systems that are required to operate in dynamic environments. This paper prese...
Sachin Kogekar, Sandeep Neema, Xenofon D. Koutsouk...
MICRO
2006
IEEE
68views Hardware» more  MICRO 2006»
13 years 10 months ago
Using STEAM for Thermal Simulation of Storage Systems
ESIGN. THE STEAM SIMULATOR LETS USERS ABSTRACT THE DETAILS OF LOW-LEVEL RECORDING PHYSICS AND HEAT TRANSFER PHENOMENA AND FACILITATES EXPLORATION OF A LARGE DESIGN SPACE OF STORAGE...
Sudhanva Gurumurthi, Youngjae Kim, Anand Sivasubra...
ISCA
2012
IEEE
224views Hardware» more  ISCA 2012»
12 years 18 days ago
A first-order mechanistic model for architectural vulnerability factor
Soft error reliability has become a first-order design criterion for modern microprocessors. Architectural Vulnerability Factor (AVF) modeling is often used to capture the probab...
Arun A. Nair, Stijn Eyerman, Lieven Eeckhout, Lizy...
DIGRA
2003
Springer
14 years 3 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams