The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
This paper presents a framework for multiresolution compression and geometric reconstruction of arbitrarily dimensioned data designed for distributed applications. Although being ...
This paper presents visualization of field-measured, time-varying multidimensional earthquake accelerograph readings. Direct volume rendering is used to depict the space-time rela...
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
We obtain a new formalism for concurrent object-oriented languages by extending Abadi and Cardelli's imperative object calculus with operators for concurrency from the -calc...