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VISUALIZATION
2005
IEEE
14 years 1 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
IV
2003
IEEE
148views Visualization» more  IV 2003»
14 years 1 months ago
Real-Time Expressive Rendering of City Models
City models have become central elements for visually communicating spatial information related to urban areas and have manifold applications. Our real-time orealistic rendering t...
Jürgen Döllner, Maike Walther
CG
2004
Springer
13 years 7 months ago
A refined data addressing and processing scheme to accelerate volume raycasting
Most volume rendering systems based on CPU volume raycasting still suffer from inefficient CPU utilization and high memory usage. To target these issues we present a new technique...
Sören Grimm, Stefan Bruckner, Armin Kanitsar,...
VISUALIZATION
1999
IEEE
14 years 9 hour ago
Accelerating 3D Convolution Using Graphics Hardware
Many volume filtering operations used for image enhancement, data processing or feature detection can be written in terms of threedimensional convolutions. It is not possible to y...
Matthias Hopf, Thomas Ertl
VISUALIZATION
2002
IEEE
14 years 19 days ago
Tensor Field Visualisation using Adaptive Filtering of Noise Fields combined with Glyph Rendering
While many methods exist for visualising scalar and vector data, visualisation of tensor data is still troublesome. We present a method for visualising second order tensors in thr...
Andreas Sigfridsson, Tino Ebbers, Einar Heiberg, L...