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CVPR
2010
IEEE
14 years 4 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
ICCV
2011
IEEE
12 years 7 months ago
Refractive Shape from Light Field Distortion
Acquiring transparent, refractive objects is challenging as these kinds of objects can only be observed by analyzing the distortion of reference background patterns. We present a ...
Gordon Wetzstein, David Roodnick, Wolfgang Heidric...
CGF
2010
210views more  CGF 2010»
13 years 8 months ago
Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces
We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computat...
Simon Pabst, Artur Koch, Wolfgang Straßer
VISUALIZATION
2005
IEEE
14 years 1 months ago
Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds
This paper presents a novel approach for surface reconstruction from point clouds. The proposed technique is general in the sense that it naturally handles both manifold and non-m...
Jianning Wang, Manuel M. Oliveira, Arie E. Kaufman
SCALESPACE
2005
Springer
14 years 1 months ago
Isometric Embedding of Facial Surfaces into
Abstract. The problem of isometry-invariant representation and comparison of surfaces is of cardinal importance in pattern recognition applications dealing with deformable objects....
Alexander M. Bronstein, Michael M. Bronstein, Ron ...