We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
This paper describes a design approach for creating generic computer user interfaces with spatial auditory displays. It proposes a structured depiction process from formulating mo...
Subdivision surfaces refer to a class of modelling schemes that define an object through recursive subdivision starting from an initial control mesh. Similar to B-splines, the fin...
The exquisite tactile sensing ability of biological whiskers has recently increasing interest in constructing robotic versions with similar capabilities. Tactile extraction of thre...