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SIGGRAPH
2000
ACM
14 years 5 days ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
ISADS
2003
IEEE
14 years 1 months ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang
ICAD
2004
13 years 9 months ago
A Generic, Semantically-Based Design Approach for Spatial Auditory Computer Displays
This paper describes a design approach for creating generic computer user interfaces with spatial auditory displays. It proposes a structured depiction process from formulating mo...
Christopher Frauenberger, Robert Höldrich, Al...
CAD
2005
Springer
13 years 7 months ago
Subdivision surfaces for CAD - an overview
Subdivision surfaces refer to a class of modelling schemes that define an object through recursive subdivision starting from an initial control mesh. Similar to B-splines, the fin...
Weiyin Ma
TROB
2008
84views more  TROB 2008»
13 years 7 months ago
Artificial Whiskers Suitable for Array Implementation: Accounting for Lateral Slip and Surface Friction
The exquisite tactile sensing ability of biological whiskers has recently increasing interest in constructing robotic versions with similar capabilities. Tactile extraction of thre...
J. H. Solomon, M. Hartmann