This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
We present a pose estimation method from an initial unreliable guess using calibrated stereo images. The approach does not rely on a priori known salient features on the surface. ...
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
Dynamic object reclassification allows changes to the type of an object at runtime. This paper makes the case for object evolution, a restriction of general reclassification by ...