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ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
13 years 6 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
IFIP
2004
Springer
14 years 1 months ago
The Simply-typed Pure Pattern Type System Ensures Strong Normalization
Pure Pattern Type Systems (P2 TS) combine in a unified setting the capabilities of rewriting and λ-calculus. Their type systems, adapted from Barendregt’s λ-cube, are especial...
Benjamin Wack
AIIDE
2008
13 years 10 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
PLSA
1994
13 years 12 months ago
Language and Architecture Paradigms as Object Classes
Computer language paradigms offer linguistic abstractions and proof theories for expressing program implementations. Similarly, system architectures offer the hardware abstractions...
Diomidis Spinellis, Sophia Drossopoulou, Susan Eis...
AAAI
2007
13 years 10 months ago
Nonmyopic Informative Path Planning in Spatio-Temporal Models
In many sensing applications we must continuously gather information to provide a good estimate of the state of the environment at every point in time. A robot may tour an environ...
Alexandra Meliou, Andreas Krause, Carlos Guestrin,...