This paper introduces a new class of interactive interfaces that can be moved around to appear on ordinary objects and surfaces anywhere in a space. By dynamically adapting the fo...
Gopal Pingali, Claudio S. Pinhanez, Anthony Levas,...
Abstract— Following Mark Weiser’s vision of ubiquitous computing and calm technology, computer systems should run in the background, preferably without the user noticing it at ...
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Context-aware applications rely on implicit forms of input, such as sensor-derived data, in order to reduce the need for explicit input from users. They are especially relevant for...
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...