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AIIDE
2006
14 years 6 days ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
FLAIRS
2004
14 years 5 days ago
Dynamic Agent-Ordering and Nogood-Repairing in Distributed Constraint Satisfaction Problems
The distributed constraint satisfaction problem (CSP) is a general formalization used to represent problems in distributed multi-agent systems. To deal with realistic problems, mu...
Lingzhong Zhou, John Thornton, Abdul Sattar
CSREAESA
2003
14 years 5 days ago
Static Pattern Predictor (SPP) Based Low Power Instruction Cache Design
Energy dissipation in cache memories is becoming a major design issue in embedded microprocessors. Predictive filter cache based instruction cache hierarchy is effective in reduci...
Kugan Vivekanandarajah, Thambipillai Srikanthan, C...
WSC
2001
14 years 5 days ago
Managing event traces for a web front-end to a parallel simulation
To enhance the widespread use of a parallel supply chain simulator, a web front-end that enables access at any time and from any location has been developed. The front-end provide...
Boon-Ping Gan, Li Liu, Zhengrong Ji, Stephen John ...
VMV
2003
146views Visualization» more  VMV 2003»
14 years 4 days ago
ADB-Trees: Controlling the Error of Time-Critical Collision Detection
We present a novel framework for hierarchical collision detection that can be applied to virtually all bounding volume (BV) hierarchies. It allows an application to trade quality ...
Jan Klein, Gabriel Zachmann