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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 8 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
FI
2010
143views more  FI 2010»
13 years 1 months ago
Implementing Value Added Applications in Next Generation Networks
: One of the major issues in the future Internet is the integration of telecom networks with the Internet. In many countries, large Internet Service Providers (ISPs) are also telec...
Yeh-Chin Ho, Yi-Bing Lin, Ren-Huang Liou, Yuan-Kua...
INFOCOM
2010
IEEE
13 years 5 months ago
On the Age of Pseudonyms in Mobile Ad Hoc Networks
—In many envisioned mobile ad hoc networks, nodes are expected to periodically beacon to advertise their presence. In this way, they can receive messages addressed to them or par...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...
CSREAESA
2008
13 years 8 months ago
Achieving Industrial Strength Timing Predictions of Embedded System Behavior
This paper discusses why the extensive scientific results on predicting embedded systems temporal behavior never, or very seldom, reaches the industrial community. We also point ou...
Mikael Nolin, Jukka Mäki-Turja, Kaj Hänn...
HUMO
2007
Springer
14 years 28 days ago
Human Action Recognition Using Distribution of Oriented Rectangular Patches
We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
Nazli Ikizler, Pinar Duygulu