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APGV
2008
ACM
172views Visualization» more  APGV 2008»
13 years 11 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
EUROSSC
2008
Springer
13 years 10 months ago
Raising Awareness about Space via Vibro-Tactile Notifications
Human perception, in a world of continuous and seamless exposure to visual and auditory stimuli, is increasingly challenged to information overload. Among the primary human senses,...
Andreas Riener, Alois Ferscha
EGITALY
2006
13 years 10 months ago
Real-time Cataract Surgery Simulation for Training
Cataract is a clouding of the eye's natural lens, normally due to natural aging changes, and involving at least half of the population over 65 years. Cataract extraction is t...
Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gia...
DICTA
2003
13 years 10 months ago
Face Recognition Based on Multiple Region Features
For face recognition, face feature selection is an important step. Better features should result in better performance. This paper describes a robust face recognition algorithm usi...
Jiaming Li, Geoff Poulton, Ying Guo, Rong-yu Qiao
CGA
2008
13 years 9 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...