The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Human perception, in a world of continuous and seamless exposure to visual and auditory stimuli, is increasingly challenged to information overload. Among the primary human senses,...
Cataract is a clouding of the eye's natural lens, normally due to natural aging changes, and involving at least half of the population over 65 years. Cataract extraction is t...
Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gia...
For face recognition, face feature selection is an important step. Better features should result in better performance. This paper describes a robust face recognition algorithm usi...
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...