We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
In this paper, we consider compensation of focus mismatches for frames that are encoded with inter-view bi-prediction (B-frames) in multiview coding (MVC). We start with an analys...
PoLin Lai, Antonio Ortega, Purvin Pandit, Peng Yin...
In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the ...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
In a known environment, objects may be tracked in multiple views using a set of background models. Stereo-based models can be illumination-invariant, but often have undefined valu...
Trevor Darrell, David Demirdjian, Neal Checka, Ped...
Abstract. In depth map generation, the settings of the algorithm parameters to yield an accurate disparity estimation are usually chosen empirically or based on unplanned experimen...