Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
This paper describes an active-camera real-time system for tracking, shape description, and classification of the human face and mouth using only an SGI Indy computer. The system...
This paper describes an active-camera real-time system for tracking, shape description, and classi"cation of the human face and mouth expressions using only a PC or equivalen...
An active learner has a collection of data points, each with a label that is initially hidden but can be obtained at some cost. Without spending too much, it wishes to find a cla...
This paper proposes a two-step methodology for improving the discriminatory power of Linear Discriminant Analysis (LDA) for video-based human face recognition. Results indicate th...