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CHI
2004
ACM
14 years 9 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
ISMAR
2005
IEEE
14 years 2 months ago
Augmented Foam: A Tangible Augmented Reality for Product Design
Computer Aided Design applications have become designers’ inevitable tools for expressing and simulating innovative ideas and concepts. However, replacing traditional materials ...
Woohun Lee, Jun Park
SI3D
1995
ACM
14 years 2 days ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
CVPR
2011
IEEE
13 years 4 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool
FGR
2002
IEEE
197views Biometrics» more  FGR 2002»
14 years 1 months ago
Robust Full-Motion Recovery of Head by Dynamic Templates and Re-Registration Techniques
This paper presents a method to recover the full-motion (3 rotations and 3 translations) of the head from an input video using a cylindrical head model. Given an initial reference...
Jing Xiao, Takeo Kanade, Jeffrey F. Cohn