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PCM
2004
Springer
118views Multimedia» more  PCM 2004»
14 years 1 months ago
Reach-Through-the-Screen: A New Metaphor for Remote Collaboration
For some years, our group at FX Palo Alto Laboratory has been developing technologies to support meeting recording, collaboration, and videoconferencing. This paper presents severa...
Jonathan Foote, Qiong Liu, Don Kimber, Patrick Chi...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
14 years 28 days ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
IUI
2004
ACM
14 years 1 months ago
Designing example-critiquing interaction
In many practical scenarios, users are faced with the problem of choosing the most preferred outcome from a large set of possibilities. As people are unable to sift through them m...
Boi Faltings, Pearl Pu, Marc Torrens, Paolo Viappi...
CHI
2009
ACM
14 years 8 months ago
User-defined gestures for surface computing
Many surface computing prototypes have employed gestures created by system designers. Although such gestures are appropriate for early investigations, they are not necessarily ref...
Jacob O. Wobbrock, Meredith Ringel Morris, Andrew ...
ICSE
2003
IEEE-ACM
14 years 8 months ago
Model-based Simulation of Web Applications for Usability Assessment
In this paper we discuss an approach for simulating the behaviour of interactive software systems, before starting on any of the actual implementation, based on a model of the sys...
Robert Chatley, Jeff Kramer, Jeff Magee, Sebasti&a...