Abstract. Blurring an image with a Gaussian of width σ and considering σ as an extra dimension, extends the image to an Gaussian scale space (GSS) image. In this GSS-image the is...
We present a fast algorithm for computing approximate quantiles in high speed data streams with deterministic error bounds. For data streams of size N where N is unknown in advanc...
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Graphics Processor Units are used for many general purpose processing due to high compute power available on them. Regular, data-parallel algorithms map well to the SIMD architect...
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...