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» Fast Filament Tracking Using Graphics Hardware
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GREC
2009
Springer
13 years 4 months ago
Robust and Precise Circular Arc Detection
In this paper we present a method to robustly detect circular arcs in a line drawing image. The method is fast, robust and very reliable, and is capable of assessing the quality of...
Bart Lamiroy, Yassine Guebbas
CGI
2000
IEEE
13 years 11 months ago
Head Detection and Tracking by 2-D and 3-D Ellipsoid Fitting
A novel procedure for segmenting a set of scattered 3D data obtained from a head and shoulders multiview sequence is presented. The procedure consists of two steps. In the first ...
Nikos Grammalidis, Michael G. Strintzis
TAP
2008
Springer
101views Hardware» more  TAP 2008»
13 years 6 months ago
A gaze-based study for investigating the perception of visual realism in simulated scenes
on the perception of visual realism. This study suggests that post-recall or simple abstraction of visual experience is not accurate and the use of eye tracking provides an effecti...
Mohamed A. ElHelw, Marios Nicolaou, Adrian James C...
EUROGRAPHICS
2010
Eurographics
13 years 7 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
VMV
2004
208views Visualization» more  VMV 2004»
13 years 8 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...