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» Fast Filament Tracking Using Graphics Hardware
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TEI
2010
ACM
142views Hardware» more  TEI 2010»
14 years 1 months ago
Physics on display: tangible graphics on hexagonal bezel-less screens
In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build lar...
Mike Rooke, Roel Vertegaal
ICVGIP
2008
13 years 8 months ago
Fast, Processor-Cardinality Agnostic PRNG with a Tracking Application
As vision algorithms mature with increasing inspiration from the learning community, statistically independent pseudo random number generation (PRNG) becomes increasingly importan...
Andrew Janowczyk, Sharat Chandran, Srinivas Aluru
EGH
2004
Springer
14 years 5 days ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
VISUALIZATION
2000
IEEE
13 years 11 months ago
Hardware-accelerated texture advection for unsteady flow visualization
Particle tracking in liquid and gaseous fluids is a very useful technique to better understand flow dynamics. In this paper, we develop a novel algorithm to track a dense collecti...
Bruno Jobard, Gordon Erlebacher, M. Yousuff Hussai...
SIGGRAPH
2000
ACM
13 years 11 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan