Sciweavers

329 search results - page 27 / 66
» Fast Hybrid Approach for Texturing Point Models
Sort
View
JCC
2008
132views more  JCC 2008»
13 years 7 months ago
The implementation of a fast and accurate QM/MM potential method in Amber
Abstract: Version 9 of the Amber simulation programs includes a new semi-empirical hybrid QM/MM functionality. This includes support for implicit solvent (generalized Born) and for...
Ross C. Walker, Michael F. Crowley, David A. Case
CGI
1998
IEEE
14 years 2 days ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
RSP
2008
IEEE
120views Control Systems» more  RSP 2008»
14 years 2 months ago
Co-design Architecture and Implementation for Point-Based Rendering on FPGAs
Current graphic cards include advanced graphic processing units to accelerate the rendering of 3D objects with millions of polygons. As object models grow in complexity, the rende...
Mateusz Majer, Stefan Wildermann, Josef Angermeier...
ISCAS
2006
IEEE
132views Hardware» more  ISCAS 2006»
14 years 1 months ago
Fast mesh-based motion estimation employing an embedded block model
A fast algorithm for mesh-based motion estimation employing uniform triangular patches is proposed. The technique utilises an embedded block model to estimate the motion of the me...
Andy C. Yu, Heechan Park, Graham R. Martin
3DPVT
2004
IEEE
148views Visualization» more  3DPVT 2004»
13 years 11 months ago
Surface Model Generation from Range Images of Industrial Environments
This paper presents an hybrid segmentation technique that combines both the speed of an edge based approach with the robustness of a surface based approach. It consists of three s...
Angel Domingo Sappa