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» Fast Hybrid Approach for Texturing Point Models
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ICIP
2007
IEEE
14 years 2 months ago
Face Recognition using a Fast Model Synthesis from a Profile and a Frontal View
In our previous work we presented a new 2D-3D mixed face recognition scheme called Partial Principal Component Analysis (P2 CA) [1]. The main contribution of P2 CA is that it uses...
Antonio Rama, Francesc Tarres
DAGM
2006
Springer
13 years 11 months ago
Robust Non-rigid Object Tracking Using Point Distribution Manifolds
Abstract. We present an approach to non-rigid object tracking designed to handle textured objects in crowded scenes captured by non-static cameras. For this purpose, groups of low-...
Tom Mathes, Justus H. Piater
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ASPDAC
2000
ACM
102views Hardware» more  ASPDAC 2000»
14 years 4 days ago
A hybrid approach for core-based system-level power modeling
Reducing power consumption has become a key goal for systemon-a-chip (SOC) designs. Fast and accurate power estimation is needed early in the design process, since power reduction...
Tony Givargis, Frank Vahid, Jörg Henkel
ICCV
2003
IEEE
14 years 9 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff