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» Fast Implementations of Automata Computations
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FPGA
2003
ACM
116views FPGA» more  FPGA 2003»
14 years 3 months ago
Hardware-assisted simulated annealing with application for fast FPGA placement
To truly exploit FPGAs for rapid turn-around development and prototyping, placement times must be reduced to seconds; latebound, reconfigurable computing applications may demand p...
Michael G. Wrighton, André DeHon
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
14 years 2 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
DAGSTUHL
1997
13 years 11 months ago
Simple, Fast, and Robust Ray Casting of Irregular Grids
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...
Paul Bunyk, Arie E. Kaufman, Cláudio T. Sil...
NN
1998
Springer
13 years 9 months ago
Distributed ARTMAP: a neural network for fast distributed supervised learning
Distributed coding at the hidden layer of a multi-layer perceptron (MLP) endows the network with memory compression and noise tolerance capabilities. However, an MLP typically req...
Gail A. Carpenter, Boriana L. Milenova, Benjamin W...
ECCV
2006
Springer
14 years 12 months ago
Integrating Surface Normal Vectors Using Fast Marching Method
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....