Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...
Level set models combine a low-level volumetric representation, the mathematics of deformable implicit surfaces, and powerful, robust numerical techniques to produce a novel appro...
Ken Museth, David E. Breen, Ross T. Whitaker, Sean...
We present a higher-order approach to the extraction of isosurfaces from unstructured meshes. Existing methods use linear interpolation along each mesh edge to find isosurface in...
In a previous paper [1] we showed that a 3D object can be digitized without changing the topology if the object is r-regular and if the reconstruction method fulfills certain requ...
This paper presents a method for identifying image loci that can be used as a basis for object segmentation and image registration. The focus is on 1D and 2D shape loci in 3D image...