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WSCG
2004
131views more  WSCG 2004»
13 years 9 months ago
An Approach to Improve Strip-based Multiresolution Schemes
Triangle strips have been widely used for static mesh representation because they are optimal for rendering. This primitive reduces the number of vertices sent to the graphics pip...
J. Francisco Ramos, Miguel Chover, Oscar Belmonte,...
SIGGRAPH
1999
ACM
14 years 5 days ago
Skin: A Constructive Approach to Modeling Free-Form Shapes
We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under ru...
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, J...
ISBI
2009
IEEE
14 years 2 months ago
LV Surface Reconstruction from Sparse TMRI Using Laplacian Surface Deformation and Optimization
We propose a novel framework to reconstruct the left ventricle (LV)’s 3D surface from sparse tagged-MRI (tMRI). First we acquire an initial surface mesh from a dense tMRI. Then ...
Shaoting Zhang, Xiaoxu Wang, Dimitris Metaxas, Tin...
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
12 years 11 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
CGF
2006
177views more  CGF 2006»
13 years 8 months ago
Direct (Re)Meshing for Efficient Surface Processing
We propose a novel surface remeshing algorithm. While many remeshing algorithms are based on global parametrization or local mesh optimization, our algorithm is closely related to...
John M. Schreiner, Carlos Eduardo Scheidegger, Sha...