Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
This paper describes FAST, a novel simulation methodology that can produce simulators that (i) are orders of magnitude faster than comparable simulators, (ii) are cycleaccurate, (...
Derek Chiou, Dam Sunwoo, Joonsoo Kim, Nikhil A. Pa...
Filling operations are procedures which are used in Discrete Tomography for the reconstruction of lattice sets having some convexity constraints. Many algorithms have been publish...
: Many high performance computing algorithms are bandwidth limited, hence the need for optimal data rearrangement kernels as well as their easy integration into the rest of the app...
Michael Bader, Hans-Joachim Bungartz, Dheevatsa Mu...
Monitoring and management operations that query nodes based on their availability can be extremely useful in a variety of largescale distributed systems containing hundreds to thou...