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SIGGRAPH
1999
ACM
13 years 12 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
ISLPED
2006
ACM
140views Hardware» more  ISLPED 2006»
14 years 1 months ago
L-CBF: a low-power, fast counting bloom filter architecture
—An increasing number of architectural techniques rely on hardware counting bloom filters (CBFs) to improve upon the enegy, delay and complexity of various processor structures. ...
Elham Safi, Andreas Moshovos, Andreas G. Veneris
VLSID
2008
IEEE
128views VLSI» more  VLSID 2008»
14 years 8 months ago
Addressing the Challenges of Synchronization/Communication and Debugging Support in Hardware/Software Cosimulation
With increasing adoption of Electronic System Level (ESL) tools, effective design and validation time has reduced to a considerable extent. Cosimulation is found to be a principal...
Banit Agrawal, Timothy Sherwood, Chulho Shin, Simo...
ISORC
2008
IEEE
14 years 2 months ago
Hardware Objects for Java
Java, as a safe and platform independent language, avoids access to low-level I/O devices or direct memory access. In standard Java, low-level I/O it not a concern; it is handled ...
Martin Schoeberl, Christian Thalinger, Stephan Kor...
HICSS
2006
IEEE
131views Biometrics» more  HICSS 2006»
14 years 1 months ago
Design and Characterization of a Hardware Encryption Management Unit for Secure Computing Platforms
— Software protection is increasingly necessary for uses in commercial systems, digital content distributors, and military systems. The Secure Software (SecSoft) architecture is ...
Anthony J. Mahar, Peter M. Athanas, Stephen D. Cra...