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ACIVS
2006
Springer
14 years 1 months ago
Dedicated Hardware for Real-Time Computation of Second-Order Statistical Features for High Resolution Images
We present a novel dedicated hardware system for the extraction of second-order statistical features from high-resolution images. The selected features are based on gray level co-o...
Dimitris G. Bariamis, Dimitrios K. Iakovidis, Dimi...
EGH
2003
Springer
14 years 27 days ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
CGF
2005
136views more  CGF 2005»
13 years 7 months ago
Practical CFD Simulations on Programmable Graphics Hardware using SMAC
The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs changed the panorama of consumer-level graphics: today, GPUs are cheap,...
Carlos Eduardo Scheidegger, João Luiz Dihl ...
HPCA
2007
IEEE
14 years 8 months ago
HARD: Hardware-Assisted Lockset-based Race Detection
The emergence of multicore architectures will lead to an increase in the use of multithreaded applications that are prone to synchronization bugs, such as data races. Software sol...
Pin Zhou, Radu Teodorescu, Yuanyuan Zhou
ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
13 years 12 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz