We present a novel dedicated hardware system for the extraction of second-order statistical features from high-resolution images. The selected features are based on gray level co-o...
Dimitris G. Bariamis, Dimitrios K. Iakovidis, Dimi...
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs changed the panorama of consumer-level graphics: today, GPUs are cheap,...
The emergence of multicore architectures will lead to an increase in the use of multithreaded applications that are prone to synchronization bugs, such as data races. Software sol...
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...