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» Fast acoustic computations using graphics processors
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NIME
2005
Springer
163views Music» more  NIME 2005»
14 years 1 months ago
ixi software: The Interface as Instrument
This paper describes the audio human computer interface experiments of ixi in the past and outlines the current platform for future research. ixi software [5] was founded by Thor ...
Thor Magnusson
GRAPHITE
2007
ACM
13 years 11 months ago
GPU-based shape from silhouettes
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihi...
JGTOOLS
2006
199views more  JGTOOLS 2006»
13 years 7 months ago
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
We present a graphics hardware implementation of the tangent-plane algorithm for computing the kth-order Voronoi diagram of a set of point sites in image space. Correct and effici...
Ian Fischer, Craig Gotsman
ARITH
2009
IEEE
13 years 11 months ago
A New Binary Floating-Point Division Algorithm and Its Software Implementation on the ST231 Processor
This paper deals with the design and implementation of low latency software for binary floating-point division with correct rounding to nearest. The approach we present here targe...
Claude-Pierre Jeannerod, Herve Knochel, Christophe...
CVPR
2010
IEEE
14 years 3 months ago
Fast Matting Using Large Kernel Matting Laplacian Matrices
Image matting is of great importance in both computer vision and graphics applications. Most existing state-of-the-art techniques rely on large sparse matrices such as the matting ...
Kaiming He, Jian Sun, Xiaoou Tang