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» Fast acoustic computations using graphics processors
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RT
1998
Springer
14 years 1 months ago
Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity
We propose a new method for greatly accelerating the computation of complex, detailed shadows in a radiosity solution. Radiosity is computed using a "standard" hierarchi...
Cyril Soler, François X. Sillion
VIS
2004
IEEE
186views Visualization» more  VIS 2004»
14 years 10 months ago
Hardware-Accelerated Adaptive EWA Volume Splatting
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
ICCV
2003
IEEE
14 years 11 months ago
Fast Intensity-based 2D-3D Image Registration of Clinical Data Using Light Fields
Registration of a preoperative CT (3D) image to one or more X-ray projection (2D) images, a special case of the pose estimation problem, has been attempted in a variety of ways wi...
Daniel B. Russakoff, Torsten Rohlfing, Calvin R. M...
TOG
2008
102views more  TOG 2008»
13 years 8 months ago
Real-time data driven deformation using kernel canonical correlation analysis
Achieving intuitive control of animated surface deformation while observing a specific style is an important but challenging task in computer graphics. Solutions to this task can ...
Wei-Wen Feng, Byung-Uck Kim, Yizhou Yu
EUROPAR
2009
Springer
14 years 3 months ago
An Extension of the StarSs Programming Model for Platforms with Multiple GPUs
While general-purpose homogeneous multi-core architectures are becoming ubiquitous, there are clear indications that, for a number of important applications, a better performance/p...
Eduard Ayguadé, Rosa M. Badia, Francisco D....