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» Fast acoustic computations using graphics processors
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SI3D
2009
ACM
14 years 3 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
ICPR
2008
IEEE
14 years 3 months ago
Cellular automaton for ultra-fast watershed transform on GPU
In this paper we describe a cellular automaton (CA) used to perform the watershed transform in N-D images. Our method is based on image integration via the Ford-Bellman shortest p...
Claude Kauffmann, Nicolas Piche
VIS
2004
IEEE
138views Visualization» more  VIS 2004»
14 years 10 months ago
Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation
We present a fast, topology-preserving approach for isosurface simplification. The underlying concept behind our approach is to preserve the disconnected surface components in cel...
Nan Zhang 0011, Wei Hong, Arie E. Kaufman
VG
2003
13 years 10 months ago
Cell Projection of Convex Polyhedra
Finite element methods commonly use unstructured grids as the computational domain. As a matter of fact, the volume visualization of these unstructured grids is a time consuming t...
Stefan Röttger, Thomas Ertl
RT
2004
Springer
14 years 2 months ago
Light Space Perspective Shadow Maps
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specifi...
Michael Wimmer, Daniel Scherzer, Werner Purgathofe...